Empires at Sea

Empires at Sea


3 hours. 2-5 players. Ages 14+

9:00 am - 12:00 pm

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Launch your fleet, capture ports, and wage war in this epic board game. In Empires at Sea, you play as one of five nations, and work to amass the largest empire at the end of 15 rounds of play.

Each Round opens with a History Card, which hurts or helps one nation or another based on the impact of the actual historical event. A Weather Card is played, limiting or improving movement for all players for the Round. Next, all players gain resources, based on the Ports they own, plus any Resource Cards played during the game.

Each player then takes a turn, first by playing a Captain's Card (used to launch a ship, advance your military, strengthen a port, etc) and then by sailing their fleet to take command of new ports, trade, or attack their enemies. The combat system is based on a roll of the dice, plus modifiers for ship size, the weather gauge, military advancements, and Captain's Orders.

At the end of the round, all players may bribe the Pirate. The highest bidder gets to use this ship to attack their friends/enemies/loved-ones.

At the end of the game (after 15 rounds) you tally up your Empire score based on the ships you sunk, the ships you command, the ports you own, and the gold and resources you've collected. The biggest Empire wins.